Growing Consumer and Business Interest in the Metaverse Expected to Fuel Trillion Dollar Opportunity for Commerce, Accenture Finds

Consumers eager to become active users of the metaverse and show high interest in problem-solving experiences related to fitness, retail, healthcare, travel and media Growing consumer and business interest in the metaverse as a creator

Growing Consumer and Business Interest in the Metaverse Expected to Fuel Trillion Dollar Opportunity for Commerce, Accenture Finds

Consumers eager to become active users of the metaverse and show high interest in problem-solving experiences related to fitness, retail, healthcare, travel and media

Growing consumer and business interest in the metaverse as a creator economy and tool to enhance day-to-day tasks is expected to fuel a $1 trillion commerce opportunity by the end of 2025, according to findings Accenture released at the Consumer Electronics Show (CES) in Las Vegas.
 
According to the research, more than half (55%) of the roughly 9,000 consumers surveyed see the metaverse as a business opportunity for creating and monetizing content. Most (89%) C-suite executives also believe the metaverse will have an important role in their organization’s future growth, according to a parallel survey of 3,200 C-suite executives. The findings estimate 4.2% of company revenues, or a total of $1 trillion, could come from metaverse experiences and commerce by the end of 2025.
 
The findings indicate 55% of consumers want to be active users of the metaverse and nearly all of them (90%) want to do so in the next year. The top features consumers want are easy-to-use interfaces (cited by 70%) and access to a wide variety of applications (68%), which outperformed more “form” features, such as flashy headsets (55%) and the ability to personalize avatars (55%). 
 
While gaming is appealing for 59% of metaverse users, only 4% of consumers see the metaverse as just a gaming platform. In fact, 70% say they intend to use the metaverse to access products and services across media and entertainment, fitness, retail, travel and healthcare. These preferences vary by age, with younger consumers more interested in media and fitness and those older in accessing health services in new ways. Still, what all have in common is a desire to enhance the things they already do every day, such as the experience of working-out at home (cited by 60%) or improving interactions with health professionals (55%).

Consumers show high interest in solutions that help them better complete everyday tasks and activities

To fully capture the opportunity, businesses should be strategic about business model changes being enabled by the metaverse while engaging with all stakeholders to inform the experiences they create: 

  • Be creative and keep it simple – Businesses should only develop metaverse experiences that are within their users’ mental models. Creativity is still key, but this means going back to the basics and building upwards. With this mindset, businesses can focus on the right metaverse strategies and operating models. 
  • Start small and focused – Businesses should approach the metaverse with a rigorous, customer-focused mindset that artfully services their needs. They should also focus on understanding how to apply the metaverse to different parts of the business. 
  • Engage with early building blocks – Metaverse and Web3 ecosystems are rapidly developing and launching new opportunities for value generation. This continues to open new doors for businesses — as long as they target the right areas quickly but thoughtfully.